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SDK Configuration

Helpshift provides several config options which can be used to customize behaviour of the SDK. These options are boolean flags which can be passed with the Helpshift APIs such as showConversation, showFAQs etc.

Note

Applicable to SDK version 3.0.0 and above

Install time configurations

unityGameObject

FlagunityGameObject
ValuesNon-empty String

The unityGameObject option is used to tell the Helpshift SDK which Game object to send the Unity messages to. Callbacks such as didReceiveInAppNotificationCount and didReceiveNotificationCount will be called on the object specified via this option.

For example

using Helpshift;
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private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
var configMap = new Dictionary<string, object>();
configMap.Add("unityGameObject", "Cube");
help.install("<API_KEY>", "<DOMAIN_NAME>", "<APP_ID>", configMap);
Note

This option will only work with the Helpshift's install API

notificationIcon

By default the application icon is used as the notification icon. You can customize the notification icon using the config in the install call.

You do not need to specify the file extension for the icon image. If your icon image's file name is "icon.png", you just need to pass "icon" to helpshift config and add the "icon.png" file at <project-dir>/Assets/Plugins/Android/helpshift-plugin-wrapper/res/drawable.

using Helpshift;
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private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
var configMap = new Dictionary<string, string>();
configMap.Add("notificationIcon", <icon-image-file-name>);
help.install("<API_KEY>", "<DOMAIN_NAME>", "<APP_ID>", configMap);

largeNotificationIcon

By default the application icon is used as the notification icon. If you want to specify the large notification icon also to show up in the notification tray, you can specify that using the config in the install call.

You do not need to specify the file extension for the icon image. If your icon image's file name is "large_icon.png", you just need to pass "large_icon" to helpshift config and add the "large_icon.png" file at <project-dir>/Assets/Plugins/Android/helpshift-plugin-wrapper/res/drawable.

using Helpshift;
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private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
var configMap = new Dictionary<string, string>();
configMap.Add("largeNotificationIcon", <large-icon-image-file-name>);
help.install("<API_KEY>", "<DOMAIN_NAME>", "<APP_ID>", configMap);

notificationSound

Note
  • Available from SDK version 1.0.0 and above

  • Starting from SDK v5.0.0, the sound provided here would only be set for the default notification channel that the SDK creates on its own on Android OS 8.0 & above. This sound can only be set once on the default channel and it won’t change if a different sound resource is passed.

  • If the sound needs to be changed later on, it is recommended to create your own notification channels. Refer this.

By default the default device notification sound is used for helpshift notifications. You can customize the notification sound using the config in the install call.

You do not need to specify the file extension for the sound file. If your sound file name is "notificaton_sound.mp3", you just need to pass "notification_sound" to helpshift config and and add the "notificaton_sound.mp3" file at <project-dir>/Assets/Plugins/Android/helpshift-plugin-wrapper/res/raw.

For example:

using Helpshift;
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private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
var configMap = new Dictionary<string, string>();
configMap.Add("notificationSound", <sound-file-name>);
help.install("<API_KEY>", "<DOMAIN_NAME>", "<APP_ID>", configMap);

Notification channels

Note

Available from SDK version 2.9.0 and above

Starting from Android Oreo, Helpshift notifications will create a default channel named In-app Support. If you want to customize the name and description for the default channel, you can do so by using the following resources in your strings.xml file:


<string name="hs__default_notification_channel_name">Example Support Name</string>
<string name="hs__default_notification_channel_desc">Example Support Description</string>

If you want to customize the notification channels, you can create your own custom channels and provide their channel IDs using the following config key:

  • supportNotificationChannelId

For Example-


using Helpshift;
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private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
var configMap = new Dictionary<string, string>();
configMap.Add("supportNotificationChannelId", "<support-channel-id>");
help.install("<API_KEY>", "<DOMAIN_NAME>", "<APP_ID>", configMap);

enableDialogUIForTablets

Note

Available from SDK version 1.0.0 and above.

Note

Unsupported from SDK version 2.1.1 and above.

FlagenableDialogUIForTablets
Values"yes" / "no"
Default"no"

If enableDialogUIForTablets is set to yes, Helpshift SDK will be opened in Dialog mode on tablet devices.

For Example:

using Helpshift;
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private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
Dictionary<string, object> configMap = new Dictionary<string, object>();
configMap.Add("enableDialogUIForTablets", "yes");
help.install("<API_KEY>", "<DOMAIN_NAME>", "<APP_ID>", configMap);

enableInAppNotification

If you do not want the in-app notification support provided by the Helpshift SDK, you can set the flag to false. The default value of this flag is yes i.e., in app notification will be enabled.

FlagenableInAppNotification
Values"yes" / "no"
Default"no"

Example:

using Helpshift;
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private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
Dictionary<string, object> configMap = new Dictionary<string, object>();
configMap.Add("enableInAppNotification", "yes");
help.install("<API_KEY>", "<DOMAIN_NAME>", "<APP_ID>", configMap);

enableDefaultFallbackLanguage

Note

Available from SDK version 1.3.0 and above

FlagenableDefaultFallbackLanguage
Values"yes" / "no"
Default"no"

You can enable or disable the SDK default fallback language when showing FAQs using this flag. When set to false, the Helpshift SDK will not fallback to the default language that is English, when showing FAQs.

Note

This configuration does not apply to the QuickSearch Bot suggested FAQs.

Example:

using Helpshift;
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private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
Dictionary<string, object> configMap = new Dictionary<string, object>();
configMap.Add("enableDefaultFallbackLanguage", "yes");
help.install("<API_KEY>", "<DOMAIN_NAME>", "<APP_ID>", configMap);

Using Custom Fonts

Note

Available from SDK version 2.5.0 and above

If assets folder doesn't already exist at <project_path>/Assets/Plugins/Android/ path, create folder assets.

Add the font to your assets folder of the android app. Pass the font location relative to the assets folder during SDK "install" api call. If the font file DancingScript-Regular.ttf lies in the fonts folder inside the assets folder, then your path is fonts/DancingScript-Regular.ttf.

For Example:

private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
Dictionary<string, object> configMap = new Dictionary<string, object>();
configMap.Add("font", "fonts/DancingScript-Regular.ttf");
help.install("<API_KEY>", "<DOMAIN_NAME>", "<APP_ID>", configMap);

Test the font in simulator. Errors in font names are ignored by the SDK

screenOrientation

Note

Applicable to version 1.6.0 and above

The screen orientation of Helpshift SDK screens can be fixed by setting the screenOrientation to constants available in the ActivityInfo class. For example, you may want to fix the orientation to ActivityInfo.SCREEN_ORIENTATION_PORTRAIT for mobile users and ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE for tablet users.

FlagscreenOrientation
ValuesInteger values for orientation from ActivityInfo class
Default-1 (value for ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED)
using Helpshift;
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private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
Dictionary<string, object> configMap = new Dictionary<string, object>();
configMap.Add("screenOrientation", 1);
help.install("<API_KEY>", "<DOMAIN_NAME>", "<APP_ID>", configMap);

Note

Due to a bug in Android OS 8.0, setting the requested orientation when opening the Helpshift activity causes a crash. This happens only when the targetSDKVersion is greater than 26 and certain android theming flags (mentioned in the bug) are used for the Activity. On Unity SDK v5.0.0 & above, calling this API would be a no-op if the android exception is thrown. On Unity SDK v4.1.0 & below, as a workaround, apps need to turn off the flags for Helpshift's ParentActivity which will prevent the exception.

enableLogging

Upon setting enableLogging to yes, Helpshift SDK logs will be generated in the Android logcat. Turning on logging can help developers resolve common integration issues.

FlagenableLogging
Values"yes"/"no"
Default"no"
using Helpshift;
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private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
Dictionary<string, object> configMap = new Dictionary<string, object>();
configMap.Add("enableLogging", "yes");
help.install("<API_KEY>", "<DOMAIN_NAME>", "<APP_ID>", configMap);

disableErrorReporting

Disables reporting of Helpshift SDK’s internal error logs. The Helpshift SDK will collect internal error logs and report them to our systems to ensure that we become aware of runtime crashes and we have enough information to fix them.

FlagHelpshiftSdk.DISABLE_ERROR_REPORTING
Values"yes"/"no"
Default"no"
using Helpshift;
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private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
Dictionary<string, object> configMap = new Dictionary<string, object>();
configMap.Add(HelpshiftSdk.DISABLE_ERROR_REPORTING, "yes");
help.install("<API_KEY>", "<DOMAIN_NAME>", "<APP_ID>", configMap);

API Options

enableContactUs

FlagenableContactUs
ValuesCONTACT_US_ALWAYS/CONTACT_US_NEVER/CONTACT_US_AFTER_VIEWING_FAQS/CONTACT_US_AFTER_MARKING_ANSWER_UNHELPFUL
DefaultCONTACT_US_ALWAYS

The enableContactUs flag controls the visibility of Contact Us button -

CONTACT_US_ALWAYSshow in the navigation bar, search, and after marking an FAQ unhelpful. "yes" for SDK versions below 3.4.1
CONTACT_US_AFTER_VIEWING_FAQSshow only while searching, on FAQ screen and after marking an FAQ unhelpful.
CONTACT_US_NEVERdo not show "Contact Us" button anywhere in the SDK. "no" for SDK versions below 3.4.1
CONTACT_US_AFTER_MARKING_ANSWER_UNHELPFULdo not show "Contact Us" button until the user specifically marks an FAQ as unhelpful.

To override the default value you can pass the arguments in the options dictionary. Example:

using Helpshift;
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private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
Dictionary<string, string> configMap = new Dictionary<string, string>();
configMap.Add("enableContactUs", CONTACT_US_AFTER_VIEWING_FAQS);
help.showFAQs(configMap);

This flag has no effect for the showConversation API call, since there is no Contact Us button in the conversation screen.

Note

AFTER_VIEWING_FAQS is applicable to Plugin version 3.4.1 and above

By using this option, you encourage users to read and search FAQs first instead of directly filing new tickets. This facilitates ticket avoidance.

Best Practices

  • Provide tier-based support by setting enableContactUs to CONTACT_US_ALWAYS for paid users and CONTACT_US_AFTER_VIEWING_FAQS for unpaid ones.
  • Provide country based support by setting enableContactUs to CONTACT_US_ALWAYS for local users and CONTACT_US_AFTER_VIEWING_FAQS for foreign ones.

gotoConversationAfterContactUs

Note

This API is now deprecated with Unity SDK v4.0.0. Read more about the new conversational experience here

FlaggotoConversationAfterContactUs
Values"yes" / "no"
Default"no"

The gotoConversationAfterContactUs flag will determine whether the user lands up in the conversation screen after starting a new conversation via "Contact Us". This only makes sense if the enableContactUs flag takes on the default value.

Example:

using Helpshift;
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private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
Dictionary<string, string> configMap = new Dictionary<string, string>();
configMap.Add("gotoConversationAfterContactUs", "yes");
help.showConversation(configMap);
Note

For showFAQs, showFAQSection and showSingleFAQ, setting gotoConversationAfterContactUs makes sense only if enableContactUs is yes.

requireEmail

Note

This API is now deprecated with Unity SDK v4.0.0. Read more about the new conversational experience here

  • Flag: requireEmail
  • Values: "yes" / "no"
  • Default: "no"

The requireEmail flag will determine whether the email field is compulsory while starting a new conversation.

Example:

using Helpshift;
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private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
Dictionary<string, string> configMap = new Dictionary<string, string>();
configMap.Add("requireEmail", "yes");
help.showConversation(configMap);
Note

Available in plugin version 3.4.1 and above

hideNameAndEmail

Note
  • Applicable to plugin version 3.5.0 and above
  • This API is now deprecated with Unity SDK v4.0.0. Read more about the new conversational experience here
FlaghideNameAndEmail
Values"yes" / "no"
Default"no"

The hideNameAndEmail flag will hide the name and email fields when the user starts a new conversation.

When the flag is set to yes the name and email fields will be hidden. If set to no the default behaviour will resume.

For example:

using Helpshift;
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private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
Dictionary<string, object> configMap = new Dictionary<string, object>();
configMap.Add("hideNameAndEmail", "yes");
help.showFAQs(configMap);

If the requireEmail flag is set to yes and email is not available to the SDK, then hideNameAndEmail flag will be ignored.

Interaction with Helpshift settings on agent dashboard

If "New Issue Forwarding" is ON then this flag will be ignored when name and email are not available to the SDK. You can use the setNameAndEmail API, to supply the SDK with name and email in this case.

If "Allow anonymous issues" is ON, under app settings in the agent dashboard, then this flag will be ignored.

Note

Once hideNameAndEmail flag is set, the SDK will use that value for all new conversations until it is changed again.

conversationPrefillText

Note

Applicable to plugin version 3.5.0 and above

FlagconversationPrefillText
ValuesNon-empty String

The conversationPrefillText API option will prefill a new conversation description, with the supplied string. This is useful where you might want your users to send you diagnostic information in the conversation description, for example if the app hits an exception, etc.

Example:

using Helpshift;
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private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
string preFillString = exceptionData;
Dictionary<string, object> configMap = new Dictionary<string, object>();
configMap.Add("conversationPrefillText", preFillString);
help.showConversation(configMap);
Note

The conversationPrefillText option takes effect only for the showConversation API.

enableFullPrivacy

FlagenableFullPrivacy
Values"yes" / "no"
Default"no"

In scenarios where the user attaches objectionable content in the screenshots, it becomes a huge COPPA concern. The enableFullPrivacy option will help solve this problem.

If enableFullPrivacy option is set to YES, HS SDK does the following:

  1. Disables user-initiated screenshots - players cannot send images without being requested by an Agent.
  2. Does not collect any of the following personal information:
    • Map with "private-data" key inside custom meta-data.
    • Country code.
    • Carrier name.

To send personally identifiable information through custom meta-data, the information must be added inside a dictionary with a "private-data" key. If this option is set to YES, this data will be removed when the user starts a new conversation.

Example:

using Helpshift;
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private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
Dictionary<string, object> configMap = new Dictionary<string, object>();
configMap.Add("enableFullPrivacy", "yes");
help.showConversation(configMap);

Best Practices

In your registration process, ask your user for his/her age. If the user's age is 13 or younger, set enableFullPrivacy to YES. This way, you comply with COPPA for your children users, but collect valuable user and device data for your other users.

Note
  1. Once enableFullPrivacy flag is set, the SDK will use that value for all further sessions until it is changed again.
  2. For SDK versions 2.7.0 and below, if the enableFullPrivacy flag is set, the email collection requirement is always set to optional. If requiredEmail is true, enableFullPrivacy will override this configuration and set the email requirement as optional. For hiding name and email for all users, developers enable a Dashboard configuration named "Allow anonymous issues".
  3. For SDK versions 2.8.0 and above, if the enableFullPrivacy flag is set, email and name will not be collected and the fields will be hidden. enableFullPrivacy will override all other flags pertaining to name and email fields. This will allow developers to hide name and email for a specific set of users exposed to the enableFullPrivacy flag.
  4. For Unity SDK v4.0.0 and above, this flag is ignored in the flows created to show Dynamic forms. Following flows do not honor this flag
    • ConversationFlow
    • FAQsFlow
    • SingleFAQFlow
    • FAQSectionFlow
    • CustomFlow

showSearchOnNewConversation

Note
  • Applicable to SDK version 3.6.0 and above
  • This API is now deprecated with Unity SDK v4.0.0. Read more about the new conversational experience here
FlagshowSearchOnNewConversation
Values"yes" / "no"
Default"no"

If showSearchOnNewConversation flag is set to yes, the user will be taken to a view which shows the search results relevant to the conversation text that he has entered upon clicking the 'Send' button. This is to avoid tickets which are already answered in the FAQs. The user will still be able to start a new conversation with the same text. He can also go through one of the FAQs and find a solution to his query, and exit the session without submitting a ticket.

Default value is no, ie., this feature will not be enabled unless you explicitly pass yes for this flag.

For example

using Helpshift;
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private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
Dictionary<string, object> configMap = new Dictionary<string, object>();
configMap.Add("showSearchOnNewConversation", "yes");
help.showConversation(configMap);

showConversationResolutionQuestion

Note
  • Applicable to version 1.3.0 and above.
  • For application version 1.2.0 and below the conversation resolution question for user confirmation will be shown by default. This default behaviour has changed for version 1.3.0 and above, where the conversation resolution question for user confirmation is not shown.

For v4.0+

This SDK configuration is deprecated with v4.0+ and default value will be treated as False. If you want to use this feature, you can turn the feature on and off ("Resolution Question") from the In-App Configuration page.(Settings > App settings)

For Older SDK versions 3.0 and below, please read the following:

FlagshowConversationResolutionQuestion
Values"yes" / "no"
Default"yes"

By default the Helpshift SDK will not show the conversation resolution question to the user, to confirm if the conversation was resolved. On resolving the conversation from the admin dashboard will now take the user directly to the "Start a new conversation" state. If you want to enable the conversation resolution question, set showConversationResolutionQuestion to yes.

Default value is no, ie., this feature will not be enabled unless you explicitly pass yes for this flag.

Example :

using Helpshift;
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private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
Dictionary<string, object> configMap = new Dictionary<string, object>();
configMap.Add("showConversationResolutionQuestion", "yes");
help.showConversation(configMap);
Note

The conversationPrefillText option takes effect only for the showConversation API.

customContactUsFlows

Note

Applicable to version 2.3.0 and above.

FlagcustomContactUsFlows
ValuesList of Flows. Flows can be created by using the Guided Issue Filing APIs
DefaultThere is no default value for this configuration.

This configuration allows you to override the Contact Us buttons inside the Helpshift SDK and show Guided Issue Filing when a user taps on the Contact Us buttons.

Example :

Let’s say you want the users to see a particular FAQ section, a single FAQ and 2 different Contact Us flows with different prefill texts when they tap the Contact Us buttons within the Helpshift SDK. In this case, you would configure the showHelp button (a button which triggers Helpshift SDK) in the following way :

using Helpshift;
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public void showHelp() {

Dictionary<string, object> faqSectionFlow = new Dictionary<string, object>();
faqSectionFlow.Add(HelpshiftSdk.HsFlowType, HelpshiftSdk.HsFlowTypeFaqSection);
faqSectionFlow.Add(HelpshiftSdk.HsFlowTitle, "FAQ section");
faqSectionFlow.Add(HelpshiftSdk.HsFlowData, "1509");

Dictionary<string, object> faqFlow = new Dictionary<string, object>();
faqFlow.Add(HelpshiftSdk.HsFlowType, HelpshiftSdk.HsFlowTypeSingleFaq);
faqFlow.Add(HelpshiftSdk.HsFlowTitle, "FAQ");
faqFlow.Add(HelpshiftSdk.HsFlowData, "2998");

Dictionary<string, object> showConversationFlow1 = new Dictionary<string, object>();
showConversationFlow1.Add(HelpshiftSdk.HsFlowType, HelpshiftSdk.HsFlowTypeConversation);
showConversationFlow1.Add(HelpshiftSdk.HsFlowTitle, "Converse 1");
Dictionary<string, object> conversationConfig1 = new Dictionary<string, object>() { {"conversationPrefillText" , "Contact Us about our app"} };
showConversationFlow1.Add(HelpshiftSdk.HsFlowConfig, conversationConfig1);

Dictionary<string, object> showConversationFlow2 = new Dictionary<string, object>();
showConversationFlow2.Add(HelpshiftSdk.HsFlowType, HelpshiftSdk.HsFlowTypeConversation);
showConversationFlow2.Add(HelpshiftSdk.HsFlowTitle, "Converse 2");
Dictionary<string, object> conversationConfig2 = new Dictionary<string, object>() { {"conversationPrefillText" , "Contact Us about in-app purchases"} };
showConversationFlow2.Add(HelpshiftSdk.HsFlowConfig, conversationConfig2);

Dictionary<string, object>[] flows = new Dictionary<string, object>[] {
faqSectionFlow,
faqFlow,
showConversationFlow1,
showConversationFlow2
};

Dictionary<string, object> faqConfig = new Dictionary<string, object>();

faqConfig.Add(HelpshiftSdk.HsCustomContactUsFlows, flows);
_support.showFAQs (faqConfig);
}

Anytime the Helpshift SDK is presented via showHelp with this configuration, the Contact Us buttons in the SDK will redirect to Guided Issue Filing with the flows provided in the customContactUsOptions list.

Once a particular flow is selected, the subsequent Contact Us buttons will redirect to nested customContactUsFlow if configured else to default contact us screen.

Custom flows can be nested by passing another custom flows configuration while creating a flow.

Example :

Let’s say you want to configure singleFAQFlow in the above example to show showConversationFlow1 and showConversationFlow2 through the Contact Us buttons inside it. In this case, you would configure the showHelp button (a button which triggers Helpshift SDK) in the following way :

using Helpshift;
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public void showHelp() {

Dictionary<string, object> showConversationFlow1 = new Dictionary<string, object>();
showConversationFlow1.Add(HelpshiftSdk.HsFlowType, HelpshiftSdk.HsFlowTypeConversation);
showConversationFlow1.Add(HelpshiftSdk.HsFlowTitle, "Converse 1");
Dictionary<string, object> conversationConfig1 = new Dictionary<string, object>() { {"conversationPrefillText" , "Contact Us about our app"} };
showConversationFlow1.Add(HelpshiftSdk.HsFlowConfig, conversationConfig1);

Dictionary<string, object> showConversationFlow2 = new Dictionary<string, object>();
showConversationFlow2.Add(HelpshiftSdk.HsFlowType, HelpshiftSdk.HsFlowTypeConversation);
showConversationFlow2.Add(HelpshiftSdk.HsFlowTitle, "Converse 2");
Dictionary<string, object> conversationConfig2 = new Dictionary<string, object>() { {"conversationPrefillText" , "Contact Us about in-app purchases"} };
showConversationFlow2.Add(HelpshiftSdk.HsFlowConfig, conversationConfig2);

Dictionary<string, object> faqFlow = new Dictionary<string, object>();
faqFlow.Add(HelpshiftSdk.HsFlowType, HelpshiftSdk.HsFlowTypeSingleFaq);
faqFlow.Add(HelpshiftSdk.HsFlowTitle, "FAQ");
faqFlow.Add(HelpshiftSdk.HsFlowData, "2998");
faqFlow.Add((HelpshiftSdk.HsCustomContactUsFlows,, new Dictionary<string, object>[] {showConversationFlow1, showConversationFlow2});

_support.showFAQs (faqFlow);
}

With this configuration, the Contact Us buttons in singleFAQFlow View will redirect to Guided Issue Filing with showConversationFlow1 and showConversationFlow2.

Note

This configuration will work only when there is no open conversation for the user, otherwise every Contact Us button will transition to the chat screen.

showConversationInfoScreen

Note

Applicable to version 2.7.0 and above.

FlagshowConversationInfoScreen
Values"yes"/"no"
Default"no"

The showConversationInfoScreen flag will determine if users can see the Conversation info screen for an ongoing Conversation. If set to "yes", the Conversation info icon will be shown in the active Conversation screen. Clicking on it will show the Conversation info screen.

Example :


private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
Dictionary<string, object> configMap = new Dictionary<string, object>();
configMap.Add("showConversationInfoScreen", "yes");
help.showConversation(configMap);

Note

The info screen would only be visible when an QuickSearch Bot/Identity Bot (if configured) complete their tasks and Automations/Agents can act on the new conversation.

enableTypingIndicator

Note

The typing indicator can only be enabled for Issues filed with SDK version 2.8.0 or higher.

A graphical typing indicator is shown to the end user if an Agent is currently replying to the same Conversation. The enableTypingIndicator flag will enable/disable the aforementioned indicator.

Note
  • This SDK configuration has been deprecated since this configuration has shifted to the In-App SDK configuration page. (Settings>App settings)
  • For Unity SDK v4.0 and above, Typing Indicator configuration ("Show Agent Typing Indicator") is a part of In-app SDK configurations page.
  • If configuration is turned ON from the configurations page OR SDK configuration is used, Typing Indicator will shown to the end users.
Values"yes"/"no"
Default"no"

Example :

using Helpshift;
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private HelpshiftSdk help;
this.help = HelpshiftSdk.getInstance();
Dictionary<string, string> configMap = new Dictionary<string, string>();
configMap.Add("enableTypingIndicator", "yes");
help.showConversation(configMap);

Configure Android SDK Support library version

By default, the Helpshift Android Unity SDK contains configuration for the Android support libraries v26.0.2.

Following are the steps to modify the support library version:

  • In the Open Unity project, navigate to Assets > Helpshift > Editor and open the HelpshiftDependencies.xml file. Path: <project path>/Assets/Helpshift/Editor/HelpshiftDependencies.xml
  • In the androidpackage tag, modify the values of design, cardview, and recyclerview library suffix to your custom lib version and save the dependency file.
    • Example: If you want to modify the support lib version to v25.3.1, then following is the content of dependency.
<dependencies>
<androidPackages>
<androidPackage spec="com.android.support:design:25.3.1">
</androidPackage>
<androidPackage spec="com.android.support:cardview-v7:25.3.1">
</androidPackage>
<androidPackage spec="com.android.support:recyclerview-v7:25.3.1">
</androidPackage>
</androidPackages>
</dependencies>
  • After you have changed the dependency file, if auto-resolution is enabled for Unity Jar Resolver, it auto-resolves all the required dependencies.

  • Following are the steps to resolve dependencies manually:

    1. In the Open Unity project, navigate to Assets dropdown menu and choose Play services resolver > Android Resolve
    2. Select the Resolve or Force Resolve

Minimum issue description length

You can set the minimum length requirement of text for the user while filing the new issue using the integer resource hs__issue_description_min_chars. Its default value is set to 1 for all languages and it can be configured per language. If the number of characters is less than the defined minimum length requirement then an error is displayed to the user.

The Helpshift Unity SDK zip folder includes the HelpshiftUnityAndroidResources an open source android studio project, to customize theme and string resources according to your application.

Open the HelpshiftUnityAndroidResources/helpshift-plugin/src/main/res directory and customize the key hs__issue_description_min_chars in values-<language>.xml file and build the project.

Example :

For Korean language, if you want to have minimum length as 5 characters and 10 characters for all other languages, do the following:

Put the following integer resource in values-ko.xml of the values-ko resource directory

<integer name="hs__issue_description_min_chars">5</integer>

and the following integer resource in values.xml of the values resource directory

<integer name="hs__issue_description_min_chars">10</integer>

After you complete the resource customization, follow the Resource Customization guide to build and update the helpshift-plugin-resources.aar file. Resource customization guide

Configuration Summary

Option / APIshowFAQsshowFAQSectionshowSingleFAQshowConversation
enableContactUsSupportedSupportedSupportedNot Supported
enableFullPrivacySupportedSupportedSupportedSupported
showConversationResolutionQuestionSupportedSupportedSupportedSupported
customContactUsFlowsSupportedSupportedSupportedNot Supported
showConversationInfoScreenSupportedSupportedSupportedSupported
enableTypingIndicatorSupportedSupportedSupportedSupported

Flexible permissions adaptive to Android M and older versions

Starting from Android 6.0 (API level 23), users grant permissions to apps while the app is running, not when they install the app. The storage permissions can be removed from AndroidManifest.xml in case you do not want to use them. You can remove the WRITE_EXTERNAL_STORAGE permission with the following line in your final AndroidManifest.xml file:


<uses-permission android:name=“android.permission.WRITE_EXTERNAL_STORAGE” tools:node=“remove”/>

Instructions on how to override the AndroidManifest.xml file for Unity project is documented here.

The Helpshift SDK has 4 features that require storage permissions. The following is the behavior for these 4 features based on whether the permission is present in AndroidManifest.xml or not.

User side attach screenshot flow

Starting from Helpshift SDK v2.9.0, user's screenshots can be attached independent of the storage permission being present in the manifest.

Agent side attachment downloads

Storage Permission StatusAPI 15 to 22API 23 and above
Permission declared in manifestWorks as normal (attachments are downloaded and rendered in chat screen by sdk's own download manager)User granted the permission
  • Works as normal

User did not grant the permission
  • User is shown permission dialog. If user denies the permission then show a requirement description msg with intent to launch the app settings page (User can't download the attachment unless he grants the permission)
Permission not declared in manifestUri will be passed to system provided download service and it will start download with progress bar in notification drawer. Helpshift Sdk will just show the toast indicating that download has started. User is allowed to trigger the download multiple times. Sdk would not show any progress in the chat screen.Uri will be passed to system provided download service and it will start download with progress bar in notification drawer.Helpshift Sdk will just show the toast indicating that download has started. User is allowed to trigger the download multiple times. Sdk would not show any progress in the chat screen.

Image caching in single question screen

Storage Permission StatusAPI 15 to 18API 19 and above
Permission declared in manifestWorks as normal (images are cached)Works as normal.
Permission not declared in manifestCaching will not work. Image will be reloaded every time the user visits the particular single question screenWorks as normal.

Profile persistence across uninstalls for multi login

Storage Permission StatusAPI 15 to 22API 23 and above
Permission declared in manifestUser profile will be persisted across uninstallsUser granted the permission: User profile will be persisted across uninstalls
User did not grant the permission: User profile will not be persisted across uninstalls
Permission not declared in manifestUser profile will not be persisted across uninstallsUser profile will not be persisted across uninstalls